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#include "signal.h"
#include "text.h"
#include <stdio.h>
#include <unistd.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xatom.h>
struct state {
Display * display;
Window window;
struct text * text;
};
static int
init_state(struct state * s)
{
s->display = XOpenDisplay(NULL);
s->window = XDefaultRootWindow(s->display);
s->text = text_new();
return 0;
}
static void
deinit_state(struct state * s)
{
XCloseDisplay(s->display);
text_free(s->text);
}
static void
update_status(struct state * s)
{
text_update(s->text);
XStoreName(s->display, s->window, s->text->value);
XSync(s->display, 1);
}
static void
run_loop(struct state * s)
{
while(signal_running) {
update_status(s);
usleep(1000 * 500);
}
}
int main(void)
{
struct state s;
signal_setup_actions();
init_state(&s);
run_loop(&s);
deinit_state(&s);
return 0;
}
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