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#include "signal.h"
#include "text.h"
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#define SOMEBAR_CMD "status"
struct state {
FILE * file;
struct text * text;
};
static int
init_state(struct state * s)
{
char * dir = getenv("XDG_RUNTIME_DIR");
char * file = "/somebar-0";
size_t dir_len = strlen(dir);
size_t file_len = strlen(file);
size_t path_len = dir_len + file_len + 1;
char path[path_len];
memset(path, '\0', path_len);
strncat(path, dir, dir_len);
strncat(path, file, file_len);
s->text = NULL;
s->file = fopen(path, "a");
if(s->file == NULL) return -1;
s->text = text_new();
return 0;
}
static void
deinit_state(struct state * s)
{
if(s->file) fclose(s->file);
if(s->text) text_free(s->text);
}
static void
update_status(struct state * s)
{
const size_t
cmd_len = strlen(SOMEBAR_CMD),
msg_len = TEXT_SIZE + cmd_len + 3;
char msg[msg_len];
text_update(s->text);
snprintf(msg, msg_len, "%s %s\n", SOMEBAR_CMD, s->text->value);
fputs(msg, s->file);
fflush(s->file);
}
static void
run_loop(struct state * s)
{
while(signal_running) {
update_status(s);
usleep(1000 * 800);
}
}
int main(void)
{
int rc;
struct state s;
signal_setup_actions();
rc = init_state(&s);
if(rc == 0) run_loop(&s);
deinit_state(&s);
return 0;
}
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